SDRAM + VGA + FPGA = SPI Addressable graphics card!

Having already written an SDRAM based VGA controller, I’ve finally got round to writing a simple SPI module that allows my STM32F0 discovery board to write to the SDRAM during blanking. In the video above, I hadn’t implemented a “busy” pin so my STM32F0 was spamming pixels regardless of whether there was blanking or not. […]

FPGA VGA and SDRAM

The magic 3! FPGAs being the coolest components out there, with VGA being the standard for all graphics and finally; SDRAM, the base of all synchronous memories. These past few days, I’ve been designing an FPGA based SDRAM controller as I’ve got an SDRAM chip on my FPGA development board which I haven’t yet interfaced to. Instead […]

uHMCU – Alpha 0.1

After a pretty large redesign, I can now safely say that the uHMCU is in alpha stage! I’ve ironed out most of the bugs for my USART module and can now both send and receive data. I tested it up to 115200 baud with the USB <-> USART bridge on my FPGA board and after […]

SSD1306 VHDL FPGA Implementation

I’ve been reading up as much VHDL as possible these last few days as I’ve recently found out that the majority of my summer is going to consist of writing it! After seeing loads of implementations for HD44780 16×2 character based LCDs, I couldn’t find any examples for the easy to get LCDs (by easy, […]